Table and Taste | Electronic Arts (Glu)
A mobile lifestyle game, in which you design tables using real world decor, and plate recipes from across the world.
I worked as a client engineer, mostly focused on UI and analytics.
Space War Arena | Playchemy
1 on 1 Space Battles on the Nintendo Switch!
Early gameplay exploration and prototypes, plus general gameplay programming.
Swords of Chakan VR | Playchemy
VR Sword fighting game developed in Unity. In development.
Level Design and team management on Unity version
Enemy programming for the cancelled Unreal version

http://www.playchemy.com/games/7
Dexter Slice | Playchemy
Game published by Gazillion Inc. Developed in Unity, launched on both iOS and Android
Pocket Rocks | Playchemy
Mobile game, where the player collects and polishes rocks. Developed in Unity, launched on both iOS and Android. Programmed entirety of the game, did most of the design, plus did the launch process for both platforms.
https://itunes.apple.com/us/app/the-pocket-rocks/id1378723278?mt=8
https://play.google.com/store/apps/details?id=com.Playchemy.PocketRocks&hl=en_US
Magia Wave | Game Jam
Action game made for the Global Game Jam 2017 with a small team of artists, I was the programmer.
https://globalgamejam.org/2017/games/magia-wave
Tranquil Fishing VR | Game Jam for MERGE VR
Fishing game made for the Merge VR headset and their controller in a weekend. I was Lead Designer and programmer, finished with the help of a small team.